/*
 * Project Porcupine
 * Copyright (C) 2012  Team Porcupine
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.towerdive.porcupine.controls;

/**
 * A very basic way to track the damage details from a hit. Going forward,
 * we'll want to track damage type, armor piercing, and maybe positional 
 * information to help determine hit location?
 * 
 * @author Martin "quill18" Glaude <quill18@towerdive.com>
 */ 

public class DamageInformation {

    private float amount;    

    public DamageInformation(float amount) {
        this.amount = amount;
    }

    /**
     * @return the amount
     */
    public float getAmount() {
        return amount;
    }

    /**
     * @param amount the amount to set
     */
    public void setAmount(float amount) {
        this.amount = amount;
    }
}
